UPDATE 2: Some multiplayer textures have not been covered, will fix soon. The only catch is that you can't run the game on the 'Low' texture setting. Interactive objects, menus, QTE's, and a few miscellaneous things have all been modified for the PS3 controller. My guess is they're part of a font, which means Texmod is no good for modifying them.Īnyway, here is the link for the updated file: It covers basically every button graphic in the game, now-certainly all of the ones you'll encounter on a regular basis. Apparently they aren't normal textures, because I could never capture them. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time. The only thing I couldn't change was button hints, such as those in the introductory sequence and loading screens. UPDATE 1: Well I nearly doubled the amount of textures that this mod covers now, so you shouldn't see a lot of Xbox 360 stuff anymore. Now, I need to get back to grabbing textures! Expect a version 2 of this mod soon This way Steam will launch Texmod, and from there you can choose to run TombRaider2.exe with any mods you like, such as this one The end result in your Tomb Raider folder should be: Steam Users: In addition to the above, you'll need to rename your TombRaider.exe to something else (I named mine TombRaider2.exe to keep things simple) and then copy your Texmod EXE to the Tomb Raider folder and rename it to TombRaider.exe (like the original). QTE's might also be a problem, haven't tested those yet.Įveryone: Follow the instructions in this thread to set up Tomb Raider for Texmod: Miscellaneous button textures like campsite menus, and the hints shown on loading screens. The main menu, most (not all) in-game interactive objects. There are indeed multiple button textures that will need replacing, but it's not as bad as I had feared it would be. Mind you this version IS incomplete, though. I'm sure everyone checking this thread wants a link, so here it is:
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